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Unreal Shader : River & Lake

Unreal Shader : River & Lake

Learn how to create a dedicated water & river shader for UE5

4.6
(19 đánh giá)
139 học viên
Giảng viên
Michael Gerard
Phụ đề Việt chất lượng cao Phụ đề tiếng Anh Bán chạy Đánh giá cao
50.000đ 399.000đ -87%
✓ Xem giỏ hàng và thanh toán
Bao gồm phụ đề tiếng Việt, tiếng Anh
5.0 giờ video
12 bài giảng
Truy cập vĩnh viễn
Học trên mọi thiết bị
Cập nhật: 10/08/2026

Bạn sẽ học được gì

Create serval material functions
Create an optimized shader
Deep Water Logic (deep & shallow color)
Movable Caustics and Foam
Dynamic Ripples
Debris & Ice layers (vertex painting)
River Logic

Yêu cầu

Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11 or Mac
Winrar or 7zip to decompress files
Unreal Engine 5 Basics (Camera movements, create Materials, Import assets...)

Đối tượng phù hợp

Anyone who wants to learn, improve or fix their skills in environment creation.

Nội dung khóa học

1 phần • 12 bài giảng
1 Explanations, Resources & How Work Material Functions
2 Waves Function
3 Setup Deep Color Feature
4 Setup Other Attributes & Distant Based Normal Intensity
5 Overall & Edge Opacity
6 Edge Refraction
7 Caustics Feature
8 Foam Feature
9 Ripples Feature
10 Vertex Paint - Debris Layer
11 Vertex Paint - Ice Layer
12 River Feature

Giới thiệu khóa học

During this course I will show you, step by step, how to create a fully customizable water shader!

 

What I will learn?

We will start by creating the waves movements with the help of a native hidden function.

After this first feature, we will create the deep water logic to control independently shallow and deep water color

To control the normal, roughness or specular intensities, we will create a big function for the parameters

And we will take advantage of this part to implement a distance system to avoid the wave repetition at long distance.

Once we have taken control of our parameters, we will focus on opacity to create a smooth transition between the objects and the water edges.

And we will configure some very simple parameters for refraction

To increase the realism of our water, we wll see how to generate caustic and foam effects, fully customizable in color, texture size, intensity, fade distance and speed.

Because it can be useful in rainy environments, we'll look at how to integrate a ripple system.

As a bonus, you'll find in the course resources the Substance Designer file for creating and/or modifying a ripple texture.

To add detail to the water surface, painting meshes is always a good option, but it's sometimes difficult to simulate waves on them.

With a vertex layer, you can paint all kinds of details on the surface and control the waves influence.

Winter environments have always something special, that's is why we will integrate a vertex-controllable ice system. 

And finally, we will set up an option to convert our water point into a river

 

Important note :

This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.

 

About copyrights:

All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.

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