Maya Cho Người Mới Bắt Đầu: Hướng Dẫn Toàn Diện Về Hoạt Hình 3D Trong Maya
Video School
Game Engine Development with C++ and OpenGL
Have you ever dreamed of creating your own game engine — not just using Unity or Unreal, but actually building one yourself?
This course takes you on a complete journey from a blank C++ project to a fully functional 3D game engine capable of rendering real-time graphics, handling physics, audio, animation, and UI — all designed and coded from scratch.
You’ll start by building the foundation: creating windows, initializing OpenGL, and rendering your first triangles. Then, step by step, you’ll evolve your framework into a full-fledged engine — complete with scene management, materials and shaders, component systems, and object hierarchies.
As the course progresses, you’ll implement real gameplay features such as lighting, textures, camera control, physics simulation, audio playback, UI buttons, menus, and even 3D model animation using the glTF format. By the end, you’ll have a working engine that supports both 2D and 3D rendering, interactive gameplay logic, and data-driven content loading from JSON files.
This is not a “toy” example — it’s a professional, modern C++ architecture, inspired by the structure of Unity and Unreal, but simplified and built from the ground up for learning and full understanding.
Whether you’re a game developer, graphics programmer, or engine enthusiast, this course will teach you how game engines really work — under the hood.
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